AI Insights · Timothy · October 2024
Top 5 Low Poly Games on Android in Europe: Q3 2024 Performance
Discover the download, revenue, and active user trends of the top 5 low poly games on Android in Europe for Q3 2024, with data insights from Sensor Tower.
In the third quarter of 2024, the low poly games category on Android saw varied performance across Europe, with notable trends in downloads, revenue, and active users. Here's a closer look at the top 5 games in this category, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a strong performance in terms of revenue and active users. Weekly revenue peaked at around $1.9M in late July, with a slight decline towards the end of September, settling at approximately $1.6M. Downloads were highest at 826K in the last week of July, but experienced a decrease over the quarter, ending at 438K. Weekly active users started at 43.3M and showed a consistent decline, reaching 38.2M by the end of September.
Riding Extreme 3D by playducky.com experienced a significant increase in activity during July. Downloads surged to 666K in the week of July 29 before declining steadily to 53K by the end of the quarter. Revenue followed a similar trend, peaking at $2.5K in late July and dropping to $362 by the end of September. Active users also decreased from 1.4M in late July to 251K by the end of September.
Obby Escape: Prison Breakout from T.Game Studio showed promising growth in downloads and active users. Weekly downloads reached a high of 111K in mid-August, before slightly falling to 76K by the end of September. Active users rose from 136K at the start of July to 359K by the end of the quarter, indicating an increasing user engagement.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced fluctuations in both downloads and active users. Downloads peaked at 114K in mid-September and showed a slight decline to 82K by the end of the month. Active users increased from 211K in early July to a peak of 298K in mid-September, before decreasing to 239K by the end of the quarter. Revenue remained relatively stable, averaging around $300 weekly.
Idle Lumber Empire from AppQuantum displayed consistent revenue and user engagement. Weekly revenue hovered around $80K, with a peak of $93K in late August. Downloads varied, starting at 110K and ending at 91K. Active users saw a decline from 230K in early July to a low of 154K in mid-September, before rebounding to 178K by the end of the quarter.
These insights highlight the dynamic nature of the low poly games market in Europe. For more detailed analysis and data, visit Sensor Tower.